Unveiling the Magic of WebRTC: A Journey into Real-Time Communication

Prateek Srivastava
4 min readJul 18, 2024

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What is WebRTC?

WebRTC (Web Real-Time Communication) is an open-source project that provides web browsers and mobile applications with real-time communication capabilities via simple application programming interfaces (APIs). WebRTC enables peer-to-peer audio, video, and data sharing between browsers without the need for an intermediary server.

Why is WebRTC Needed?

WebRTC (Web Real-Time Communication) plays a pivotal role when sending or receiving data in real-time is needed.

WebRTC is an HTML5 specification that you can use to add real-time media communications directly between browsers and devices.

Simply put:

WebRTC enables voice and video communication to work inside web pages.

And you can do that without requiring any prerequisite of plugins to be installed in the browser.

Its focus is on sending the data it has as fast as possible — making sure to use low latency techniques to get things done. Whenever possible.

Imagine being able to conduct a live video chat, stream your gaming session, or collaborate on a document with someone across the globe — all seamlessly and without delay. That’s the power of WebRTC. But how does it manage to achieve this?

Data Transfer Protocols

Data transfer over the internet requires some protocols — a set of rules that govern the communication and exchange of data. Here are a few essential ones:

  • TCP/IP (Transmission Control Protocol/Internet Protocol)
  • UDP (User Datagram Protocol)
  • FTP (File Transfer Protocol)

WebRTC utilizes UDP for data transfer between devices. UDP allows data to be transferred very quickly, but it can also cause packets to become lost in transit. This might sound like a flaw, but in time-sensitive communications, occasionally dropping packets is better than waiting for them. Voice and video traffic, for example, are often sent using UDP because they can tolerate some level of data loss without significantly affecting the quality.

WebRTC vs WebSockets

While both WebRTC and WebSockets can establish a connection between peers to exchange data in real-time, there are fundamental differences between them:

  • WebRTC: Establishes a direct peer-to-peer connection, allowing real-time data transfer with minimal latency. This makes it ideal for applications requiring immediate data exchange, such as video calls and live streaming.
  • WebSockets: Creates a connection between the client and server. This connection involves some latency due to the intermediary server, making WebSockets slightly slower compared to WebRTC for real-time applications.

WebSockets operate over TCP, ensuring each message reaches its target location intact. The TCP/IP model breaks down the data into small bundles and then reassembles them into the original message. This reliability is crucial for applications where data integrity is more important than speed, such as online transactions and chat applications.

How WebRTC Works

1. Signaling

Signaling is the process of exchanging control messages used to set up the peer-to-peer connection. These messages include information about media configuration, network data, and ICE candidates (which help in traversing NATs and firewalls). Signaling is typically done via a server using protocols like WebSockets.

2. Session Description Protocol (SDP)

SDP is a format for describing the multimedia content of the connection, such as codecs, formats, network information, and other metadata. SDP is used in the signaling process to convey details about the media and connection.

3. Interactive Connectivity Establishment (ICE)

ICE is a framework used to find the best path to connect peers. It involves gathering a list of potential connection candidates and testing them to determine the most efficient route. ICE helps in traversing NATs and firewalls to establish a connection.

4. STUN and TURN Servers

  • STUN (Session Traversal Utilities for NAT): Helps peers discover their public IP addresses and port numbers. STUN servers are used to obtain the external network configuration.
  • TURN (Traversal Using Relays around NAT): Relays media streams between peers when direct peer-to-peer communication fails (e.g., due to strict NAT or firewall settings).

5. Media Stream Handling

Once the connection is established, media streams (audio, video) and data channels are created and managed by the RTCPeerConnection. Media tracks are added to the connection, and the streams are sent directly between peers.

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Prateek Srivastava
Prateek Srivastava

Written by Prateek Srivastava

Developer, Writer, Hardcore Gamer & a Friend.

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